
Rigid, hierarchical and confrontational methods based on static geometry, power and competition are to be replaced by dynamic, interdisciplinary and integrative models.

In 3D computer modelling and animation this paradigm shift can be observed in the development of CAD programs, where basic rigid geometry tools are being supplemented by more and more powerful physics based tools (e.g. particle systems, finite element programs, etc.). These physical tools, which have been successfully employed to simulate natural phenomena such as clouds, waterfalls, muscle movement or human hair, allow for more complex, highly dynamic modelling. The results are achieved by simulating the interaction of great numbers of individual elements rather than forcing a limited number of elements to align perfectly on a smooth surface, resulting in mathematically elegant but reductionist descriptions.


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